From flaccid to erect there's a big difference on the distance between the mesh faces and bones, so that's understandable as well. A big thanks to TurboDriver the creator of WickedWhims for providing a code making it possible to integrate this feature Added ejaculation effects to 'Oral'+'Vajayjay Oral' services. ![]() IT has to be on erect i imagine because the skeleton.nif has the bones for erect states. If you have WickedWhims mod installed, Sims with a penis will now get erect while receiving/delivering a prostitution service. Physics is a different thing, so i'm not surprised it worked. This Sims 3 sex Mod is basically a male nude bottom replacement that adds a 3D penis to the body. The skeleton.hkx carry information about the penis bones for animations, so the animations wont work without it. Just remember the genitals won't animate unless the vanilla skeleton.hkx (NOT skeleton.nif!) loads with highest priority. It has full body jiggle and penis and scrotum physics. So the animation only really looks good with an erect or semi erect penis state. One other quirk is that I could only get the first 2 bones of the penis and the scrotum to animate. I think it probably wrecks sex mods, but I haven't tried them so I'm not sure. I'm not sure what issues this might cause, but it's totally fine if you just use Atomic Muscle as a body replacer. I don't understand why this works, but it does. So if you overwrite the skeleton.hkx file with the base game (unedited) version (or hide it in MO so that it isn't loaded), you can assign the bones and animate them using CBP and it totally works just like in Skyrim. While doing this, I found that the CBP.ini I was experimenting with to animate the genitals suddenly worked perfectly. I was trying to figure out what mod was changing my idle animations, so I made a mod of the vanilla animations to see where the overwrites were. ![]() ![]() I accidentally discovered you can easily animate the genitals.
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